Part 66: Chapter 5, Part 3: Final Dungeon Third Floor
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Two floors down, one to go in the final dungeon. Take the lower-right drop here to reach the third floor and the next battle.
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No gimmicks here, just a wide-open brawl.
Turn 1
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Alm starts off the battle by pulling out his bow and taking out one of the slayers.
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And he's now capped Skill. He's now got a 48% crit rate with the Regal Sword, and a 40% crit rate with the Angel Ring. Almost as deadly as Dyute.
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On the other side, Matilda tosses the Gladius a couple times to take out the other slayer.
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The two bigles are handled by Teeta and Python with holy attacks. I didn't want to let them start any summoning shenanigans this time.
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The high knights have only 4 Movement so can't reach anyone; the only concern on the enemy phase is teleporting witches, but they're relatively weak at this point in the game.
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Only one witch teleported, and Alm's extra 40 magic evasion from the Angel Ring kept the lightning away.
Turn 2
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The second turn is all about eliminating the witches. Force and Alm start here with easy kills.
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Matilda and Claire easily wipe out the other two witches. Really these vanilla enemies can't hold up in a stand-up fight at this point, Alm's army is just too strong.
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I cluster everyone together a bit in case the high knights start moving, but they're going to stay in place until they can actually reach someone.
Turn 3
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The high knights are a little tougher, I won't be able to take out all six in one turn. Matilda and Teeta start on the first one, kicking it off the recovery tile.
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Python takes a shot at the high knight on the other recovery tile, but misses one of his attacks. I stay a bit conservative on that side, content to draw the high knight forward off the evasion-boosting tile.
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Sure enough, the high knight moves up to attack Python, who counters for 28 damage but doesn't quite get the kill.
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Mycen claimed the other recovery tile and used it to draw in another high knight.
Turn 4
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Alm finishes off one high knight, and then Python claims the recovery tile to weaken another.
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Force finishes off Mycen's attacker. Even without the Speed Ring, he's fast enough for two attacks, and he's now strong enough to dish out a ton of damage to these high-Defense enemies, too.
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He's now almost capped HP and has a Power also near the cap even without any weapons equipped.
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The Gladius strikes again in Claire's hands, crippling another high knight.
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Just three high knights left, and two of them are already crippled.
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And the last healthy high knight runs straight into Gladius.
Turn 5
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Teeta and Silk each finish off a high knight with a shot of Angel.
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Not your typical healers anymore. They're fast, tough, and pack more punch than you'd expect.
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Alm easily handles the last knight, ending the battle.
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Probably the easiest and simplest map in a long while.
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The third floor has no other exit than through this door. Unless you want to go back and drop down into the empty fourth floor, anyway.
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Celica's army is still slowly losing HP, in case you were wondering.
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The sign in front of the next staircase is your only warning that the next update is going to be a bit unusual....
Next time:
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No sneak preview spoiling the battle - but we're obviously headed into the treasury.